The Post Ninja

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Joined 1 year ago
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Cake day: July 8th, 2023

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  • People who don’t like Palworld, maybe give a real reason? The AI stuff was made up by a salty troll who admitted later he made it up. It being “legally distinct from pokémon” isn’t a good enough reason. It having the ability to

    Spoiler

    butcher your Pals for resources

    may be a reason to be upset about the gameplay, but then again, many, many, many RPGs have you culling the local wildlife and depopulating a nation for quests too. Neither is the Genshin Impact art style a reason to hate it. That’s just JRPG asthetics.








  • 1: VR motion sickness is an issue some people get, unfortunately. It happens if you have a mind that refuses to acknowledge and accept conflicting information from your inner ears and your eyes… which people with motion sickness often have. When you try to “push” yourself to accept VR movement when you are already feeling sick from it, it gets worse. You’re supposed to only do a few minutes of movement in VR at a time, and stop when you start feeling sick. Getting over this is referred to as “getting your VR legs”. Once you do, you will be able to do hours without it showing up, and motion sickness irl might get less problematic.

    2: Standalone VR, which runs a special version of Android, as much as I’m not a fan, is already here and usable with the (absurdly affordable) Meta Quest series, the (Chinese alternative) Pico, the (Apple tax’ed expensive) Apple Vision, and possibly Valve’s new Index.

    3: Not every game is meant to be played in VR, but vehicle games and a lot of other unique experiences that require you to have your head on a swivel or interact with lots of in-world objects in a 3D space? Amazing. Playing Flight Simulator without a VR headset just isn’t the same.












  • Turns out vehicle simulations are hard. You either have games that play like a cabinet arcade or require a “simmer” setup (control cockpit) to really be good at.

    And then there’s the work that goes into the level of detail. Example, Forza Horizon 5 doesn’t even have the underside of most cars modelled, to save on polys and performance, but there’s still a lot of little details that have to be modelled, textured, and sound recorded. This is even more important when a driving game goes into VR, because you will notice when something in the interior is missing or offmodel.

    Also shoutout to Live For Speed, the active-since-Windows-XP open beta / early access mediumcore simulation that’s had VR support for a long while, and a release date that will probably coincide with Half Life 3.