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Joined 1 year ago
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Cake day: June 30th, 2023

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  • You gotta think to the degree of control the ps2 had is very much a drop in the bucket to the sensitivity of new controlers. I think they have complicated things to much so a ever so slight drift which used to not even register is now being picked up.

    The biggest thing all consoles could do is make a dead zone calibration tool. It would allows people experiencing stick drift to reduce the detection of movement prolongibg the life of a controler










  • Yeah it was a 4 person dungeon crawling game type. There was a bunch of classes with more restrictive skill trees then the main game,typically you joined a lobby then chose classes based on each other to make sure there were at least one of each of the 3 class archetype mage warrior thief to be able to unlock all treasure rooms.

    They were not huge dungeons, but it was divided into 3 parts with varying objectives, with a monster rush at the end that was so intense on the higher difficulties that you would end with a loss unless you faught together more then half the time. Well besides a couple OP buileds if you got really good item drops.