Because when you’re down in life, nothing quite helps like getting fat, diabetes and cavities.
Treat yourself to even more problems!
Because when you’re down in life, nothing quite helps like getting fat, diabetes and cavities.
Treat yourself to even more problems!
I don’t play actual shooter myself, however, both Pokemon Snap games fit your description - might be worth a shot.
It’s a pet peeve of mine, I hate stealth sections. Waiting around just isn’t fun and most stealth sections are just that.
However, that was years ago. I haven’t encountered one in a long time since I mostly stopped playing AAA games - by now these games are an amalgamation of so many worse design decisions, I almost miss the time stealth sections were my biggest issue.
It’s quite easy, actually. I usually play everything years after release, however, if I’m really into a certain series, I’ll buy it right away. If I don’t care for the wait, I probably don’t care enough about whether or not a sequel is being made.
Of course that only works if you don’t get hyped easily. I play a lot of games, but usually only 1-2 per year are released within said year.
For the sake of adding something new, X is pareto optimal in terms of having both the best and the fewest games.
I’d probably be content with only playing games from the Xeno- meta-series alone.
Anything Dragon Quest needs to be on the list!
Despite loving the genre overall, I bounced off KoA multiple times. Maybe it’s time to give it yet another go. I just wasn’t in the mood for MMORPGs - which the IP should have become iirc -, I guess.
I’ve come around to really liking them. In short, they vastly improve dungeons in my opinion.
Most RPGs don’t manage to create interesting battles outside of boss fights. Heck, an increasing amount of RPGs fails to create any kind of challange. However, random encounter can add another layer to dungeons: resource management. You have to plan out how to tackle fights in order to get through the dungeons with your limited items/MP - do you sacrifice more HP or do you go for your strongest attacks? How much exploration can you get in? Do you need to be extra careful and plan for stronger rare encounters? Maybe even plan around lvl up healing.
Sadly, this layer is easily removed. Overworld encounters? Just dodge everything. Adjustable encounters? Grind just enough, go heal and disable encounters. Non-challanging fights? Just use basic attacks. Healing stations? No need to plan anymore. Ideally, the dungeons provides no healing at all - especially not before encountering the boss.
If you’re interested in a game with great dungeons, I’d recommend every single Etrian Odyssey.
Sadly enough, I’ve only looked for a few seconds and already found a similar edit to this exact page. At the very least you’ve got some good patriotic brainwashing going on.
I’m still waiting for a reason to get a PS5 at all, everything I’ve been interested still got released on PS4 too - except for one single game.
I really don’t care for better specs anymore, I probably couldn’t even tell PS4 and PS5 games apart without a side-by-side comparison. Not to mention, to see a difference at all I’d need a new TV on top of the console. Not gonna happen anytime soon.
They very much are for a lot of people. Lines goes up, you can give yourself a nice bonus payout and if things come crashing down you leave. With your golden parachute of course.
The kernel is probably too large to rewrite the whole thing at once. This could lead to a future without any new C kernel devs, leading to stagnation, while the Rust kernel could be many years away from being finished. (Assuming we actually move away from C.)
At that point you might as well just start an entirely new kernel and hope it is good enough to eventually replace the Linux one once all devs are gone. Kinda the X11 and wayland thing.
Well, I’ve been missing out on the whole travelling thing.
I’ve been too poor to relate to that.
I’m trying to apply the most simple math possible and it seems to add up.
After one second, their distance is √(5² + 1²) = ~5.1 ft
After two seconds, their distance is √(10² + 2²) = ~10.2 ft
After three seconds, it’s √(15² + 3²) = ~15.3 ft
As speed is the rate of change of distance over time, you can see it’s a constant 5.1 ft/s. You’re free to point out any error, but I don’t think you need anything more than Pythagoras’ theorem.
The question specifically asks for their seperation speed at 5s to ignore any initial change in their speed as they first need to accelerate, I’d assume.
It’s been a while, but I think it’s quite trivial.
After one second, they span a right angled triangle, therefore (using a² + b² = c²) their distance is √(5²+1²) = ~5.1 ft
They move at constant speed, therefore they seperate at 5.1 ft/s. That means at 5s it’s just 5.1 × 5 = 25.5 ft for the distance and their speed is still the same.
Well, basically yes to every question. Those all amount to waste and that is always a bad thing.
Eat less pizza then instead of wasting food.
Contest #1: 2 Gold - 0 Silver - 1 Bronze
Contest #2: 1 Gold - 2 Silver - 0 Bronze
Having one gold more makes perfect sense if you look at multiple contests.
Become a bad programmer and be thankful you won’t have to further maintain your code instead!