Absolutely not lol.
If SOLID is causing you performance problems, it’s likely completely solvable.
Most companies throwing out shitty software have engineers who couldn’t tell you what SOLID is without looking it up.
Most people who use this line of reasoning don’t have an actual understanding of how often patterns are applied or misapplied in the industry and why.
SOLID might be a bottle neck for software that needs to be real-time compliant with stable jitter and ultra-low latency, the vast majority of apps are just spaghetti code.
SDLC can be made to be inefficient to maximize billable hours, but that doesn’t mean the software is inherently badly architected. It could just have a lot of unnecessary boilerplate that you could optimize out, but it’s soooooo hard to get tech debt prioritized on the road map.
Killing you own velocity can be done intelligently, it’s just that most teams aren’t killing their own velocity because they’re competent, they’re doing it because they’re incompetent.
In practice, is only quicker ROI if your maintenance plan is nonexistent.