It calls itself federated, but it’s false advertising.
It calls itself federated, but it’s false advertising.
I think HL3’s meme status is the only reason a lot of gamers today do know it. If it had come out, it would’ve been forgotten.
This new edition concludes the Half-Life 2 development story, with never-before-seen concept art from Episode One and Episode Two, along with ideas and experiments for the third episode that never came to be.
Not that it should be a surprise to anyone, but is this the first time Valve has openly admitted that Episode 3 is officially cancelled?
There’s an entire genre of fantastic arcade/versus puzzle games not named Tetris. And that whole genre lies forgotten in ruins now. The one game that survived the longest was Puyo Puyo, but ironically, you can blame Tetris for killing that IP in the end.
I wish any developer luck in trying to do anything at all with this genre, give me something new and I will be first in line to buy ten copies. But I don’t think Pajitnov, or anyone else for that matter, will ever find even 1% of the success Tetris did. I just don’t think audiences still want this genre anymore, they just want Tetris and only Tetris.
This dumbass contacted Nintendo to taunt them about how he’s gonna stream leaked pirated copies. Hard to have sympathy for this idiot for poking the bear.
Mobile very quickly turned into a race-to-the-bottom. When the market is flooded, any paid title has an incredibly difficult time standing out. So in order to get players in the door, you gotta make it f2p. And in order to maximize profits for a f2p game, you gotta employ all the worst dark patterns, because that’s what all your competitors are doing too.
And this has led to a feedback loop of consumer expectations. People understand that this is just what mobile is now, so people who want anything else have given up on mobile and are instead buying games on other platforms. Releasing a premium title on mobile is basically just trying to sell to the wrong audience.
Do they though? The biggest and most profitable games right now are all live services. Consumers are very much voting for live services.
Rivals has found its niche, but I don’t think even that is pulling in the kinds of numbers Warner expects for a AAA they sunk this much money into.
You don’t have to tell me the other guy is terrible. I know he is.
But did you actually watch the debate? The fact that he came out of that debate arguably looking even worse than Trump - in the eyes of voters, don’t even try to argue this one - was a clear red flag.
There was never any ‘advantage’ here, and Biden stepped down because even he knew it.
If you want to “do everything you can to win”, step one is not running the guy who was borderline incoherent in the debates. Staying by that would’ve been shooting yourself in the leg.
Did we watch the same debate here? There was never any advantage coming out of that one.
What I want to know is if Switch 2 will be able to run Switch 1 games at a higher clock speed, or if it’ll just do what N3DS did. My fear is that every game that ought to be running on Switch 2 already got ported to Switch 1 poorly, and won’t get re-ported.
I’m basing my analysis on the observable trend that incumbents lose when the economy is poor. As well as, y’know, Biden’s abysmal poll numbers after the debate, the reason he dropped out in the first place.
You’re the one who started insisting incumbent advantage would’ve been a thing here, where’s your crystal ball?
Encumbant advantage? In this economic climate, it’s exactly the opposite. People who are feeling increasingly fed up with a world in which they cannot make ends meet vote against the status quo.
4 years of Trump got people to vote against Trump. 4 years of Biden got people to vote against his VP.
Biden himself would lost even harder than Kamala did.
Stessie - Home
Well, I’ve been trying to put some content on !fgc@lemmy.world and !mahjong@lemmy.nerdcore.social, but there’s been almost no engagement. I can’t imagine it’d be worth even trying to start communities for even more niche topics than that.
Clicking the “Create a Community” button doesn’t magically spawn an audience of people who share my hobbies and want to post about them.
What am I supposed to be looking at here?
Chess.
For most games, it’s not difficult to make AI that can absolutely destroy humans. But it turns out to be very difficult to make AI that feels like a fun and engaging challenge to a human. Hardest of all is making AI that realistically plays like a human does.
The slowdown problems you experienced may be relegated to the Switch version, because…it’s the Switch.
It’s a 2D puzzle game. It’s not doing anything the Switch shouldn’t be able to handle. Champions never had any problems. Even the Wii was perfectly capable of running 20th, and not much has actually changed since then.
Like, I know the Switch is not the beefiest system ever, but this is not a game that should need a PS5 Pro or whatever.
You may not like playing against bots, but you’d also hate playing against absolutely no one.
That’s the current state of every platform but Switch.
I’m well aware that crossplay isn’t trivial, but it’s too important to not be a priority. If you’re making a multiplayer game and you want it to have a playerbase, crossplay is vital to keep your game alive. A publisher the size of Sega has the resources to get it done.
I don’t know that some new game is going to solve the player acquisition problem without a new gimmick.
Does simply being content-complete count as a gimmick? It’s something we still haven’t seen yet in the west. I think 20th and Chronicle had a ton of great things to offer new players. Chronicle’s JRPG story mode might be the most innovative onboarding experience any puzzle game has ever seen.
Too bad the west never saw it.
Steam Forums really are a hellhole that has allowed the worst toxicity to incubate and spread. They’ve got to crack down.