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  • simple@lemm.eetoGames@lemmy.worldIs a Quest 3 really worth it?
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    1 day ago

    Almost every content creator I watch say their VR headsets are collecting dust. Part of that is because there aren’t many good VR games, but also I think there are very few types of games that are fun in VR. They’re just not made for long-term play, you’ll quickly get exhausted in half an hour and want to rest your eyes (or if you’re playing something movement heavy like Beat Saber, rest your body as well).

    I tried Skyrim VR, albeit the vanilla version. It sucked. Once you get over the initial hype of “wow, it’s like I’m really there!” you quickly start to realize that VR adds nothing to the experience. It’s the same game, except way clunkier with broken combat and makes you dizzy after some time. Most VR games feel similarly shallow. Even when it comes to racing games which I thought would be killer in a headset, I came away realizing I’d prefer just playing it on a flat screen.

    I don’t know where you live, but here there are a couple of places where you can try a headset. I would recommend finding a way to try it first before buying.


























  • That’s how any platform or store works. I don’t understand what you want to be happening. Consumers will go to whatever store they like more and you’ll always have the choice to use another store.

    If you’ve got a ton of games on Steam, but want to switch to GOG for the DRM-free stuff?

    Why not use both?

    They’ve trapped us in these separate little worlds where each one has its own “exclusives” and sales, forcing us to juggle multiple accounts just to find a good deal or play the games we want.

    So do you just want one platform, or…?







  • That’s not exactly it. I read the description of '191 and it seems to be more like “throwing a ball to capture a character and place it in the player’s possession or throwing it to release a captured character”. You can see the patent drawings also depecting that, so it’s basically a patent of the Pokeball.

    Not a lawyer so I have no idea how it’ll go in court but it does sound like Palworld infringes on this. It’s kinda funny that they could’ve avoided this by being a bit more legally distinct, like how TemTem throws cards instead of balls.






  • I played it for 90 minutes now and I think it’s OK. It feels like an MMO that came out 20 years ago, whether that’s good or bad depends on you. Lots of grinding, running back and forth, and doing fetch quests.

    Some parts of the game are really nice, I love how streamlined everything is and how the map tells you exactly which resources can be found where. The game overall is very, very polished for a smaller indie MMO. That said, it feels overly simple and grindy. The first quest literally starts by telling you to come back when you’re level 60, which is insane. The map is also very limited and not really open world, it’s like a bunch of interconnected rooms.

    The worst part is one I didn’t even face yet, but everybody is saying that your character resets upon entering a new zone. That means all your skills reset back to level 1 and you don’t carry over any armor or weapons or anything like that upon finishing one section of the game. The entire game is episodic, so you could grind a hundred levels in combat only to walk into episode 2 and start all over. That sounds bizarre to me. Not sure if I’ll play any further.