You hear that, federate.cc users? All 5 of you? 😉
Lead administrator of federate.cc and its services. Please don’t DM me for support with federate.cc, make a post in /c/meta instead.
Originally from Fort Lauderdale 🇺🇸, lived many years in Vienna 🇦🇹, now living in Setúbal 🇵🇹. Software engineer specialized in Apple platforms. 🌎
You hear that, federate.cc users? All 5 of you? 😉
Anybody got that American political plane meme handy?
That’s cool, any details or link to share?
Gravity is tired of humans saying it causes things to fall down.
Doing the Lord’s work there, Sonny!
Console manufacturers will have to adapt and liberalize self-publishing to stay relevant. AAA gaming continues to enshittify, and indie games / smaller studios are the ones releasing the good titles.
Valve knows this, and the ease for developers to release on Steam means they’re well positioned to ride out the transition. By comparison, releasing on console means signing license agreements, getting access to proprietary SDKs, submitting your game through an approval process, getting each update reviewed, etc etc. The barriers make releasing on console very unappealing for smaller developers.
So IMO if the consoles want to ride out the decline of AAA games, they will need to reinvent their image and how they interact with smaller studios and indies.
Okay, but I mean, 60 million versus 30 thousand. The former is effectively “infinite”, I mean how many hours would it take you to walk that far?
That’s a really interesting point. Neat!
That’s better than I was thinking. But still, nothing beats “infinite”.
Did they ever fix the game having a maximum map size of like 10.000 by 10.000? That limitation always seemed to put it at a disadvantage compared to Minecraft, for larger communities
This one made me burst out laughing, very creative
What are they exhibiting? Lawsuits?
Yes you can run windows games fairly easily on Mac and Linux these days but it’s never quite as good as a native build.
There’s CrossOver on Mac which works pretty well for most titles too. Not as good as proton but let’s say 75% there. But you might be right that the success of proton is disincentivizing developers from targeting either. Still disappointing though as a game like this is an ideal candidate for Mac and Linux, compared to some AAA title.
Makes me sad to see it’s Windows only given it’s so graphically simple and low tech. Should be a shoe-in for a Mac and Linux version.
Edit: yes I know proton exists, my point is that as an indie game it is likely built with something like Unity or Godot, and thus exporting a native Mac and Linux build is just a matter of turning on a couple check boxes.
It does go on sale from time to time. I picked it up on Xbox last year for 60% off if I recall correctly.
Nope, you can buy an external one or something as an accessory but it’s another hundred bucks.
Came here to say the same thing, like WTF, why would you need a jar of 500
Chemtrails!!! They’re turning the freakin’ frogs gay!!!111
/s